Eu4 combat width army composition You can check in a battle in the bottom left I think the battle Overview to see where the units are placed etc etc. In low supply limit regions (steppes, SEA, Mesoamerica, Peru) even smaller stacks might be advisable. It starts with a combat width of 15. Use your initial cav only till the first battle. It might be good to add something about combat width, even if it's just a note that states that the ideal army size in terms of battles uses the combat width as artillery number. An army that has half the combat width as the front line. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. But in combat in EU4 each army has two lines, the front line and the back line. Never recruit more cavalry. See full list on neuralgamer. So only 15 units will be dealing damage to each other, no matter if you have 15 or 70. I'm currently running 14-0-4 stacks as my armies. Jun 11, 2023 · Infantry up to combat width with overflow troops in a separate stack. Nov 18, 2021 · The combat width tooltip in Europa Universalis 4 There are quite a few things to consider when forming an army. Jul 9, 2020 · The absolutely perfect, ideal scenario with 20 combat width is something like this: you have 1st army consisting of 20-24 infantry 4-6 cavalry and 20 cannons and you have second army consisting of 10-40 infantry (or even more but that should be split in multiple armies as well). I don't have reinforcements in it, but the total amount of units in one army (combat width + artillery = stack), say 34 won't come out to a troop limit of 90. Sep 19, 2023 · There isn't even one clear definition of best composition of what is the best? The strongest? The most cost efficient? If you want strongest possible I don't think anything could beat country with 100% cavalry ratio, eastern tech group, all ideas to maximize CCA, Polish ideas and Prussian monarchy for extra discipline - front row of that army + full back row artillery should be the strongest I cant really seem to find much on what an ideal composition would be besides a lot of infantry, and I notice that artillery combat ability has a penalty to it. After tech 16, adding cannons up to combat width in that main stack with overflow infantry still in separate stacks. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. If combat width was 24 and I had plenty of money I would probably use something like 28/24 so when an infantry unit becomes depleted another can replace it. Economically, I'm snowballing well, so I could afford cavs, but would it be efficient to have them if I have Nov 10, 2023 · The right army composition can be the deciding factor between victory and defeat. com Apr 25, 2024 · Before tech 16 I generelly use stacks of 4 cav + infantry to combat width + 3/5 cannons (to ensure that any fort can be barraged) After tech 16 I switch to half stacks consisting of combat width / 2 + 2 infantry and combat width / 2 artillery. I'm just wondering if this general rule I have is incorrect/has changed. When going into a big fight you just combine 2 half-armies into the battle if need to. After tech 7 get at least 1 cannon per stack or 4 to get 1/2 siege bonus respectively, depending on how much money you have. Use the correct amount of cav, 4 works for starting tech, when you get +50% flanking move to 6 and when you reach +100% use 8. Discord: https://discord. ( Combat width is 27 at tech 13, so 2 stacks combined give me full width army) is it a decent enough composition according to you? I'm playing as Prussia, so I have +20% ICA and no CCA. As you progress, continue to adjust your composition accordingly. My rule of thumb is that two armies need to fill one combat width with infantry and cavalry, so for 30 combat width, use 12 inf 4 cav. Ideal army composition and unit types in eu4. At tech 16 you want a full row of infantry and a full row of artillery cause tech 16 is when they start dealing a good amount of damage, before tech 16 you can use artillery for sieges (10 artillery gives you a +5 bonus against forts). In the late game, your army composition will continue to evolve. My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if that's Fill the combat width no matter what (unless your fighting an 8k stack of rebels or whatever). For example, if combat width was 24 and your army was 20 inf/26 arty. Shock Sep 9, 2023 · Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. 34 You can use that to figure out a fleet composition that will have a combat width of about 81. gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w Cavalry should be on the front row and 17I+8C is the combat width. Siege stack is not needed anymore so it should be integrated to fighting armies. Army composition and Combat Width I’ve played eu4 since 2016 but I’ve never cared to understand this. Tech 16 (latest tech 22): delete cavalry and fill your army with combat width of infantry and combat width of artillery, so front and back row are full. This stack should have infantry up to the combat width (if combat width is 27, have 27 infantry), and a few cavalry (4 or fewer), and cannons up to combat width (less important at tech 10, but try to get the full width at tech 13). The combat width is the maximum amount of units you can fill in a single line during battle. New comments cannot be posted and votes cannot be cast. One may say that there is no single best Army Composition formula. If combat width is 20, have a stack of 20 infantry. Ideally your arty won't really take damage as long as there is frontline units in front of it. It's also nice to have a bit of extra infantry above the combat width so when your front row infantry dies your stack continues to be at 100% fighting strength still. Here are some tips on how to create the best army compositions in EU4. For example, at 1600, your army should have 34 infantry, 4 cavalry, and 30 artillery. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). 24 at 20 combat width is bad, 20 is okay, 40 is okay) You don't really want to make cavalry(but that's a lengthier discussion), especially if you are a newer player Apr 19, 2023 · Two technologies later, you will need a full back row of artillery when your combat width becomes 30. Would it be best to forgo artillery entirely, or should I just fill up my combat width with a metric ton of infantry units and keep 4(ish) cavalry and 10 artillery? Mar 17, 2022 · I could try to start the game by filling up my armies to combat width at early game but considering that most European nations start on mil tech 3 with 20 combat width, that would mean at least 20 units in one army which is later expanded to 40 at mil tech 7 when I slowly expand the army to 16/4/20. If need be, split these big stacks into half stacks for maneuvering only. You don't really want to ever build armies which size isn't a multiplier of current combat width(ie. Fire vs. The Best Army Composition in EU4. The absolutely simplest "good enough" army composition will be: no cavalry at all, infantry up to combat width (you can check it in military tab). 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if Aug 16, 2014 · The outcome of a battle is decided by various factors, such as unit combat ability, leader pips, unit pips, discipline, unit fire/shock modifiers, combat width, tactics, morale, and army composition. Combat width determines the maximum number of units that can take place in that battle. This is guide for everything land warfare. Late Game Army Composition. The model is also using combat width in a seperate calculation. Composition changed to fill the width closely while keeping no extra units(1 above cw at times to make them split-able) (see top comment here) Archived post. If you use scorched earth and block enemy reinforcements with your overflow stacks, you can easily get stackwipe after stackwipe because the AI is dumb. The way it is right now, new players would have no idea how big the armies should actually be. Merge until you end up with 0. Raven45's Updated Army and Navy Comp Guide for EU4 1. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. I take Inf+Cav to fill the frontline to the max of combat width. Army - For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Always try to move with stacks of infantry equal to combat width. 2. Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. At this point, try to get stacks meant for battle. You're over thinking it. As is the case for many strategy games, context may significantly change what you are going Usually you want half-armies. If the CW is 20, and you two 15 stacks attacking, only 20 of them will participate. The artillery is then filled to the back row. hqghsh uaeo mftkrgy wfjxezlx bulw evkca uqs xdmtrln olcqaab cestlmi swszcr jbjom ygeqqyn yjsf ocmpb